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Current File : C:/Program Files/paint.net/PaintDotNet.Effects.Gpu.xml
<?xml version="1.0"?>
<doc>
    <assembly>
        <name>PaintDotNet.Effects.Gpu</name>
    </assembly>
    <members>
        <member name="T:PaintDotNet.Effects.Gpu.PdnAddNoiseEffect">
            <summary>
            A Direct2D effect that renders Paint.NET's Add Noise effect.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnAddNoiseEffect.Props.Intensity">
            <summary>
            Specifies the intensity of the noise.<br/>
            The range is [0, 1] which corresponds to the UI's range of [0, 100].<br/>
            The default is 0.64.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnAddNoiseEffect.Props.Saturation">
            <summary>
            Specifies the saturation of the noise.<br/>
            The range is [0, 4] which corresponds to the UI's range of [0, 400].>br/>
            The default is 1.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnAddNoiseEffect.Props.Coverage">
            <summary>
            Specifies the coverage of the noise.<br/>
            The range is [0, 1] which corresponds to the UI's range of [0, 100].<br/>
            The default is 1.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnAddNoiseEffect.Props.Seed">
            <summary>
            Specifies a seed number to use for random number generation.
            </summary>
            <remarks>
            Typically the Seed property is user configurable with a "Reseed" or "Randomize" button that just increments
            its value, while SeedInstance is generated once per effect instance. If two effect instances have the same
            value for both seed properties, rendering output will be identical for both.<br/>
            Sample maps that are participating in multisampled rendering for the same effect instance should all
            have the same values for Seed and SeedInstance.
            </remarks>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnAddNoiseEffect.Props.SeedInstance">
            <summary>
            <inheritdoc cref="P:PaintDotNet.Effects.Gpu.PdnAddNoiseEffect.Props.Seed" /> The default value is automatically generated.
            </summary>
            <remarks>
            <inheritdoc cref="P:PaintDotNet.Effects.Gpu.PdnAddNoiseEffect.Props.Seed" />
            </remarks>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnAddNoiseEffect.Props.AlphaMode">
            <summary>
            Specifies the alpha mode for the input and output.<br/>
            If set to Premultiplied, the input will be unpremultiplied, noise will be added, and then the result will be premultiplied.<br/>
            If set to Straight, noise will be added without any alpha space conversion.<br/>
            The default is Premultiplied.
            </summary>
        </member>
        <member name="T:PaintDotNet.Effects.Gpu.PdnBokehEffect">
            <summary>
            A Direct2D effect that implements Paint.NET's Bokeh blur.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnBokehEffect.Props.Radius">
            <summary>
            The radius of the bokeh effect. A value of 0 will disable the blur effect.<br/>
            The valid range is [0, 300], the default is 25.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnBokehEffect.Props.Quality">
            <summary>
            The quality of the bokeh effect. Performance is affected linearly. For example, a quality of 6 takes
            about twice as long to render as a quality value of 3.<br/>
            The range is [1, 10] and the default is 3.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnBokehEffect.Props.EdgeMode">
            <summary>
            Specifies how samples outside the bounds of the input image are calculated.<br/>
            If this value is Transparent, the effect pads the image with transparent pixels as it applies the blur kernel,
            resulting in a soft edge. The output will be larger than the input by approximately the blur radius, in pixels.
            If set to another edge mode, the effect clamps the output to the size of the input image.<br/>
            The default value is Mirror.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnBokehEffect.Props.AlphaMode">
            <summary>
            Specifies the alpha mode for the input and output. The default value is Premultiplied.
            </summary>
        </member>
        <member name="T:PaintDotNet.Effects.Gpu.PdnBrightnessContrastEffect">
            <summary>
            A Direct2D effect that operates the same as Paint.NET's built-in Brightness &amp; Contrast adjustment.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnBrightnessContrastEffect.Props.Brightness">
            <summary>
            Specifies the amount to adjust the input's brightness by. The range of this property is
            [-1, +1], which corresponds to the UI's range of [-100, +100]. The default value is 0.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnBrightnessContrastEffect.Props.Contrast">
            <summary>
            Specifies the amount to adjust the input's contrast by. The range of this property is
            [-1, +1], which corresponds to the UI's range of [-100, +100]. The default value is 0.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnBrightnessContrastEffect.Props.AlphaMode">
            <summary>
            Specifies the alpha mode for the input image, and for the output.<br/>
            The default value is Premultiplied.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnBrightnessContrastEffect.Props.InputGamma">
            <summary>
            Indicates the gamma of the input image, and for the output. If the input image is known to be linear, then the
            <see cref="F:PaintDotNet.Effects.Gpu.PdnBrightnessContrastInputGamma.Linear"/> value should be used so that the correct calculations are used.<br/>
            The default value is <see cref="F:PaintDotNet.Effects.Gpu.PdnBrightnessContrastInputGamma.Srgb"/>.
            </summary>
        </member>
        <member name="F:PaintDotNet.Effects.Gpu.PdnBrightnessContrastInputGamma.Linear">
            <summary>
            <inheritdoc cref="F:PaintDotNet.Direct2D1.HighlightsAndShadowsInputGamma.Linear"/>
            </summary>
        </member>
        <member name="F:PaintDotNet.Effects.Gpu.PdnBrightnessContrastInputGamma.Srgb">
            <summary>
            <inheritdoc cref="F:PaintDotNet.Direct2D1.HighlightsAndShadowsInputGamma.Srgb"/>
            </summary>
        </member>
        <member name="T:PaintDotNet.Effects.Gpu.PdnBulgeEffect">
            <summary>
            Provides Paint.NET's Bulge effect as a <see cref="T:PaintDotNet.Direct2D1.DynamicEffect"/> that can be used
            for rendering with Direct2D.
            </summary>
            <remarks>
            <inheritdoc />
            </remarks>
        </member>
        <member name="M:PaintDotNet.Effects.Gpu.PdnBulgeEffect.#ctor(PaintDotNet.Direct2D1.IDeviceContext)">
            <summary>
            <inheritdoc />
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnBulgeEffect.Props.Strength">
            <summary>
            Gets or sets the strength of the bulge effect. The range is [-3, +1], and the default value is 0.45.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnBulgeEffect.Props.Center">
            <summary>
            Gets or sets the center of the bulge. This is typically set to the center point of the InputRect
            or the output/clip rect. The default is (500, 500).
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnBulgeEffect.Props.Diameter">
            <summary>
            Gets or sets the diameter of the bulge. This is typically set to the minimum of the width and
            height of either the InputRect or the output/clip rect. The minimum value is 1.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnBulgeSampleMap.Props.Strength">
            <summary>
            Specifies the strength of the bulge effect. The range is [-3, +1], and the default is 0.45.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnBulgeSampleMap.Props.Center">
            <summary>
            Specifies the offset of the bulge's center, in pixels.<br/>
            To center the bulge you should set this to the center point of the desired output rectangle.<br/>
            The default value is (0,0) which produces a bulge centered at the top-left.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnBulgeSampleMap.Props.Diameter">
            <summary>
            Specifies the diameter of the edge of the bulge. This is typically set to the minimum of the
            width and height of either the source image or the output/clip rectangle.
            </summary>
        </member>
        <member name="T:PaintDotNet.Effects.Gpu.PdnCloudsEffect">
            <summary>
            A Direct2D effect that renders Paint.NET's Clouds effect.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnCloudsEffect.Props.Size">
            <summary>
            The size of the clouds. This is not a clipping rect, but rather sets the base scaling.
            This is typically set to the size of the output region. The default is (1000, 1000).
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnCloudsEffect.Props.Color1">
            <summary>
            Specifies the primary color of the clouds. The default is black.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnCloudsEffect.Props.Color2">
            <summary>
            Specifies the secondary color of the clouds. The default is white.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnCloudsEffect.Props.Scale">
            <summary>
            Specifies the scaling for the clouds. The range is [2, 1000]. The default value is 250.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnCloudsEffect.Props.Power">
            <summary>
            Specifies how much detail is in the clouds. The range is [0, 1] and the default is 0.5.
            This corresponds to the "Roughness" parameter in the Paint.NET Clouds UI.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnCloudsEffect.Props.Seed">
            <summary>
            Specifies a seed number to use for random number generation. The default value is 0.
            </summary>
            <remarks>
            Typically the Seed property is user configurable with a "Reseed" button that just increments its value,
            while SeedInstance is generated once per effect instance. If two effect instances have the same
            value for both seed properties, rendering output will be identical for both.<br/>
            </remarks>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnCloudsEffect.Props.SeedInstance">
            <summary>
            Specifies a seed number to use for random number generation. The default value is auto-generated.
            </summary>
            <remarks>
            <inheritdoc cref="P:PaintDotNet.Effects.Gpu.PdnCloudsEffect.Props.Seed" />
            </remarks>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnCloudsEffect.Props.AlphaMode">
            <summary>
            Specifies the alpha mode for the output. The default value is Premultiplied.
            </summary>
        </member>
        <member name="T:PaintDotNet.Effects.Gpu.PdnCrystalizeEffect">
            <summary>
            Provides Paint.NET's Crystalize effect as a <see cref="T:PaintDotNet.Direct2D1.DynamicEffect"/> that can be used
            for rendering with Direct2D.
            </summary>
            <remarks>
            <inheritdoc />
            </remarks>
        </member>
        <member name="M:PaintDotNet.Effects.Gpu.PdnCrystalizeEffect.#ctor(PaintDotNet.Direct2D1.IDeviceContext)">
            <summary>
            <inheritdoc />
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnCrystalizeEffect.Props.CellSize">
            <summary>
            Gets or sets the size of each cell. The range is [2, 250], and the default is 8.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnCrystalizeEffect.Props.Seed">
            <summary>
            Gets or sets a seed for random number generation.
            </summary>
            <remarks>
            <inheritdoc cref="P:PaintDotNet.Effects.Gpu.PdnCrystalizeSampleMap.Props.Seed" />
            </remarks>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnCrystalizeEffect.Props.SeedInstance">
            <summary>
            <inheritdoc cref="P:PaintDotNet.Effects.Gpu.PdnCrystalizeEffect.Props.Seed" /> The default value is auto-generated at instantiation time.
            </summary>
            <remarks>
            <inheritdoc cref="P:PaintDotNet.Effects.Gpu.PdnCrystalizeEffect.Props.Seed" />
            </remarks>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnCrystalizeSampleMap.Props.CellSize">
            <summary>
            Specifies the size of each crystal cell. The range is [2, 250], and the default is 8.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnCrystalizeSampleMap.Props.Seed">
            <summary>
            Specifies a seed number to use for random number generation.<br/>
            </summary>
            <remarks>
            Typically the Seed property is user configurable with a "Reseed" button that just increments its value,
            while SeedInstance is generated once per effect instance. If two effect instances have the same
            value for both seed properties, rendering output will be identical for both.<br/>
            Sample maps that are participating in multisampled rendering for the same effect instance should all
            have the same values for Seed and SeedInstance.
            </remarks>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnCrystalizeSampleMap.Props.SeedInstance">
            <summary>
            Specifies a seed number to use for random number generation.<br/>
            </summary>
            <remarks>
            <inheritdoc cref="P:PaintDotNet.Effects.Gpu.PdnCrystalizeSampleMap.Props.Seed" />
            </remarks>
        </member>
        <member name="T:PaintDotNet.Effects.Gpu.PdnDentsEffect">
            <summary>
            Provides Paint.NET's Dents effect as a <see cref="T:PaintDotNet.Direct2D1.DynamicEffect"/> that can be used
            for rendering with Direct2D.
            </summary>
            <remarks>
            <inheritdoc />
            </remarks>
        </member>
        <member name="M:PaintDotNet.Effects.Gpu.PdnDentsEffect.#ctor(PaintDotNet.Direct2D1.IDeviceContext)">
            <summary>
            <inheritdoc />
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnDentsEffect.Props.Scale">
            <summary>
            Specifies the overall scale of the effect rendering. This is usually set to
            the minimum of the width/height of InputRect or the output/clip rect.<br/>
            The default value is 1024.
            </summary>
            <remarks>
            This effective scale is <see cref="P:PaintDotNet.Effects.Gpu.PdnDentsEffect.Props.Scale"/> * <see cref="P:PaintDotNet.Effects.Gpu.PdnDentsEffect.Props.NoiseScale"/>. Usually Scale is set
            depending on the input/output rectangles, and NoiseScale can be user-configurable.
            </remarks>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnDentsEffect.Props.NoiseScale">
            <summary>
            Specifies the scale of the noise. The default value is 25.
            </summary>
            <remarks>
            This effective scale is <see cref="P:PaintDotNet.Effects.Gpu.PdnDentsEffect.Props.Scale"/> * <see cref="P:PaintDotNet.Effects.Gpu.PdnDentsEffect.Props.NoiseScale"/>. Usually Scale is set
            depending on the input/output rectangles, and NoiseScale can be user-configurable.
            </remarks>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnDentsEffect.Props.NoiseRefraction">
            <summary>
            Specifies the amount of refraction in the noise. The default value is 50.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnDentsEffect.Props.NoiseDetail">
            <summary>
            Specifies the amount of detail in the noise. The default value is 10.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnDentsEffect.Props.NoiseTurbulence">
            <summary>
            Specifies the amount of turbulence in the noise. The default is 10.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnDentsEffect.Props.NoiseCenter">
            <summary>
            Specifies the center of rotation for the noise, as configured by the <see cref="P:PaintDotNet.Effects.Gpu.PdnDentsEffect.Props.NoiseAngle"/> property.<br/>
            The default is (512, 512), which is half of the default Scale.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnDentsEffect.Props.NoiseAngle">
            <summary>
            Specifies the rotation for the noise. Rotation is performed around the <see cref="P:PaintDotNet.Effects.Gpu.PdnDentsEffect.Props.NoiseCenter"/>.<br/>
            The default is 137.2.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnDentsEffect.Props.NoiseSeed">
            <summary>
            Gets or sets a seed for random number generation.
            </summary>
            <remarks>
            <inheritdoc cref="P:PaintDotNet.Effects.Gpu.PdnDentsSampleMap.Props.NoiseSeed" />
            </remarks>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnDentsEffect.Props.NoiseSeedInstance">
            <summary>
            <inheritdoc cref="P:PaintDotNet.Effects.Gpu.PdnDentsEffect.Props.NoiseSeed" /> The default value is auto-generated at instantiation time.
            </summary>
            <remarks>
            <inheritdoc cref="P:PaintDotNet.Effects.Gpu.PdnDentsEffect.Props.NoiseSeed" />
            </remarks>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnDentsSampleMap.Props.NoiseSeed">
            <summary>
            Specifies a seed number to use for random number generation.<br/>
            </summary>
            <remarks>
            Typically the NoiseSeed property is user configurable with a "Reseed" button that just increments its value,
            while NoiseSeedInstance is generated once per effect instance. If two effect instances have the same
            value for both seed properties, rendering output will be identical for both.<br/>
            Sample maps that are participating in multisampled rendering for the same effect instance should all
            have the same values for NoiseSeed and NoiseSeedInstance.
            </remarks>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnDentsSampleMap.Props.NoiseSeedInstance">
            <summary>
            Specifies a seed number to use for random number generation.<br/>
            </summary>
            <remarks>
            <inheritdoc cref="P:PaintDotNet.Effects.Gpu.PdnDentsSampleMap.Props.NoiseSeed" />
            </remarks>
        </member>
        <member name="T:PaintDotNet.Effects.Gpu.PdnDistortionEffect">
            <summary>
            The base class for Paint.NET distortion effects.
            </summary>
            <remarks>
            <inheritdoc cref="T:PaintDotNet.Direct2D1.DynamicImage" />
            </remarks>
        </member>
        <member name="M:PaintDotNet.Effects.Gpu.PdnDistortionEffect.#ctor(PaintDotNet.Direct2D1.IDeviceContext)">
            <summary>
            Creates an instance of the distortion effect.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnDistortionEffect.Props.EdgeMode">
            <summary>
            <inheritdoc cref="P:PaintDotNet.Direct2D1.MultisampleMapRenderer.Props.EdgeMode"/><br/>
            The default value will vary depending on the effect.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnDistortionEffect.Props.Quality">
            <summary>
            Gets or sets the quality of rendering. This controls the number of sub-pixel samples used for
            multisample antialiasing. The number of samples is the square of this value.<br/>
            Rendering performance will be proportional to the number of samples, which means it is
            proportional to the square of this value. That is, a quality value of 8, which uses 64 samples,
            will take about 64 times as long to render compared to using a quality value of 1.<br/>
            The range is [1, 8] and the default is usually 2 but derived classes may change this.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnDistortionEffect.Props.SamplingMode">
            <summary>
            Gets or sets the sampling mode used when reading from the input image. The default is PdnDistortionSamplingMode.Linear.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnDistortionEffect.Props.AlphaMode">
            <summary>
            Gets or sets the alpha mode for the input and the output. The default value is Premultiplied.
            </summary>
        </member>
        <member name="T:PaintDotNet.Effects.Gpu.PdnDropShadowEffect">
            <summary>
            A Direct2D effect that operates the same as Paint.NET's built-in Drop Shadow effect.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnDropShadowEffect.Props.BlurRadius">
            <summary>
            Specifies the amount of blur to be applied to the alpha channel of the image.<br/>
            The blur is implemented using a gaussian filter.<br/>
            The range for this value is [0, 300], and the default value is 10.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnDropShadowEffect.Props.Distance">
            <summary>
            The distance, in pixels, that the shadow is offset by.<br/>
            The range for this value is unbounded, and the default value is 10.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnDropShadowEffect.Props.Angle">
            <summary>
            Specifies the angle, in degrees, of the offset for the drop shadow. The value value is -45.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnDropShadowEffect.Props.Color">
            <summary>
            The color of the drop shadow. You must specify this color in straight alpha (not premultiplied).<br/>
            The default value is { R=0, G=0, B=0, A=0.75 } (black at 75% opacity).
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnDropShadowEffect.Props.ShadowOnly">
            <summary>
            Specifies whether to draw the shadow only, or to also include the input. The input will be composited on top of the drop shadow.<br/>
            The default value is false.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnDropShadowEffect.Props.Optimization">
            <summary>
            The level of performance optimization. The default value is <see cref="F:PaintDotNet.Effects.Gpu.PdnDropShadowOptimization.Quality"/>.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnDropShadowEffect.Props.AlphaMode">
            <summary>
            Sets the alpha mode for the input and the output.<br/>
            The default value is Premultiplied.
            </summary>
        </member>
        <member name="F:PaintDotNet.Effects.Gpu.PdnDropShadowOptimization.Speed">
            <summary>
            <inheritdoc cref="F:PaintDotNet.Direct2D1.Effects.ShadowOptimization2.Speed"/>
            </summary>
        </member>
        <member name="F:PaintDotNet.Effects.Gpu.PdnDropShadowOptimization.Balanced">
            <summary>
            <inheritdoc cref="F:PaintDotNet.Direct2D1.Effects.ShadowOptimization2.Balanced"/>
            </summary>
        </member>
        <member name="F:PaintDotNet.Effects.Gpu.PdnDropShadowOptimization.Quality">
            <summary>
            <inheritdoc cref="F:PaintDotNet.Direct2D1.Effects.ShadowOptimization2.Quality"/>
            </summary>
        </member>
        <member name="F:PaintDotNet.Effects.Gpu.PdnDropShadowOptimization.HighQuality">
            <summary>
            <inheritdoc cref="F:PaintDotNet.Direct2D1.Effects.ShadowOptimization2.HighQuality"/>
            </summary>
        </member>
        <member name="T:PaintDotNet.Effects.Gpu.PdnEmbossEffect">
            <summary>
            A Direct2D effect that renders Paint.NET's Emboss effect.
            </summary>
            <remarks>
            This effect is visually distinct from Direct2D's built-in <see cref="T:PaintDotNet.Direct2D1.Effects.EmbossEffect"/>. You should
            use whichever one produces the output that you prefer.
            </remarks>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnEmbossEffect.Props.Angle">
            <summary>
            The rotation angle of the emboss effect, in degrees. The default value is 0,
            which draws highlights on the right and shadows on the left.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnEmbossEffect.Props.AlphaMode">
            <summary>
            The alpha mode for the input. The output is always opaque, so its alpha mode is invariant.<br/>
            The default value is Premultiplied.
            </summary>
        </member>
        <member name="T:PaintDotNet.Effects.Gpu.PdnFragmentEffect">
            <summary>
            A Direct2D effect that operates the same as Paint.NET's built-in Fragment effect.<br/>
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnFragmentEffect.Props.Fragments">
            <summary>
            The number of fragments to render. The range is 2 to 200, and the default is 4.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnFragmentEffect.Props.Distance">
            <summary>
            The distance of each fragment from the center. The range is 0 to 400 and the default is 8.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnFragmentEffect.Props.Angle">
            <summary>
            The offset for the angle of each fragment, in degrees. The default is 0.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnFragmentEffect.Props.AlphaMode">
            <summary>
            Specifies the alpha mode of the input and output. The default value is <see cref="F:PaintDotNet.Effects.Gpu.PdnFragmentAlphaMode.Premultiplied"/>.<br/>
            </summary>
        </member>
        <member name="M:PaintDotNet.Effects.Gpu.PdnFrostedGlassEffect.#ctor(PaintDotNet.Direct2D1.IDeviceContext)">
            <summary>
            <inheritdoc />
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnFrostedGlassEffect.Props.MinScatterRadius">
            <summary>
            Gets or sets the minimum scatter radius, in pixels. The range is [0, 500]. The default is 0.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnFrostedGlassEffect.Props.MaxScatterRadius">
            <summary>
            Gets or sets the maximum scatter radius, in pixels. The range is [0, 500]. The default is 0.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnFrostedGlassEffect.Props.DiffusionExponent">
            <summary>
            The exponent used when calculating the scatter radius.<br/>
            A value of 1 will evenly distribute scattering in the ring between the min and max radius. Smaller values
            will prefer distribution closer to the min radius, while larger values will prefer distribution closer to
            the max radius.<br/>
            The range is [0.01, 3.0], the default is 1.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnFrostedGlassEffect.Props.Quality">
            <summary>
            Defines the smoothness of the frosted glass effect, which determines the number of samples taken.<br/>
            The range is [1, 8]. The default value is 2.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnFrostedGlassEffect.Props.Seed">
            <summary>
            Gets or sets a seed for random number generation.
            </summary>
            <remarks>
            Typically the Seed property is user configurable with a "Reseed" button that just increments its value,
            while SeedInstance is generated once per effect instance. If two effect instances have the same
            value for both seed properties, rendering output will be identical for both.<br/>
            Sample maps that are participating in multisampled rendering for the same effect instance should all
            have the same values for Seed and InstanceSeed.
            </remarks>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnFrostedGlassEffect.Props.SeedInstance">
            <summary>
            <inheritdoc cref="P:PaintDotNet.Effects.Gpu.PdnFrostedGlassEffect.Props.Seed" /> The default value is auto-generated at instantiation time.
            </summary>
            <remarks>
            <inheritdoc cref="P:PaintDotNet.Effects.Gpu.PdnFrostedGlassEffect.Props.Seed" />
            </remarks>
        </member>
        <member name="T:PaintDotNet.Effects.Gpu.PdnGlowEffect">
            <summary>
            A Direct2D effect that operates the same as Paint.NET's built-in Glow effect.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnGlowEffect.Props.Glow">
            <summary>
            Specifies the glow amount, which configures the blur radius.<br/>
            The range of this value is [1, 20].<br/>
            The default value is 6.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnGlowEffect.Props.Brightness">
            <summary>
            Specifies how much to adjust the brightness.<br/>
            The range of this value is [-1, +1], which corresponds to the UI's range of [-100, +100].<br/>
            The default value is 0.1.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnGlowEffect.Props.Contrast">
            <summary>
            Specifies how much to adjust the contrast.<br/>
            The range of this value is [-1, +1], which corresponds to the UI's range of [-100, +100].<br/>
            The default value is 0.1.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnGlowEffect.Props.AlphaMode">
            <summary>
            Specifies the alpha mode for the input and output.<br/>
            The default value is <see cref="F:PaintDotNet.Effects.Gpu.PdnGlowAlphaMode.Premultiplied"/>.
            </summary>
        </member>
        <member name="T:PaintDotNet.Effects.Gpu.PdnHueSaturationLightnessEffect">
            <summary>
            A Direct2D effect that adjusts hue, saturation, and lightness in the same manner as Paint.NET's built-in
            Hue &amp; Saturation adjustment.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnHueSaturationLightnessEffect.Props.HueAngleDelta">
            <summary>
            Specifies the change to each pixel's hue. Any finite value is acceptable, but the effective range is
            [-180.0f, +180.0f] due to wrapping.<br/>
            The default values is 0, which will leave the hue unchanged.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnHueSaturationLightnessEffect.Props.SaturationFactor">
            <summary>
            Specifies a value for changing each pixel's saturation. A pixel's saturation ranges from 0 (unsaturated/grey) to 1 (fully saturated).<br/>
            If the value is set to 1.0, saturation will be unchanged.<br/>
            If the value is set to 0, the image will be completely desaturated.<br/>
            For values less than 1.0, the saturation will be multiplied by the value.<br/>
            For values greater than 1.0, the saturation will be multiplied by 1+((value-1)*3), which effectively amplifies the scaling by 3x.<br/>
            The range of this value is [0, 2], which corresponds to the UI's range of [0, 200].<br/>
            The default value is 1.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnHueSaturationLightnessEffect.Props.LightnessDelta">
            <summary>
            Specifies the amount to change each pixel's lightness by. The range for lightness is [0, 1], so the
            range of this property is [-1.0f, +1.0f]. This corresponds to the UI's range of [-100, +100].<br/>
            A value of -1 will produce a completely black image, while a value of +1 will produce a completely white image.<br/>
            Results will be clamped to a valid range.<br/>
            The default value is 0.<br/>
            Note that this "lightness" does not operate in exactly the same way as "lightness" in HSL does. It is a simple
            linear interpolation between black and white.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnHueSaturationLightnessEffect.Props.AlphaMode">
            <summary>
            Specifies the alpha mode for the input image, for the the output.<br/>
            The default value is Premultiplied.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnInkSketchEffect.Props.InkOutline">
            <summary>
            Specifies the strength of the ink outline.<br/>
            The range of this value is [0, 0.99], which corresponds to the UI's range of [0, 99].<br/>
            The default value is 0.5.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnInkSketchEffect.Props.Coloring">
            <summary>
            Specifies how much color to retain. This is used to increase brightness and decrease contrast.<br/>
            The range of this value is [0, 1], which corresponds to the UI's range of [0, 100].<br/>
            The default value is 0.5.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnInkSketchEffect.Props.AlphaMode">
            <summary>
            Specifies the alpha mode for the input and output. The default is premultiplied.
            </summary>
        </member>
        <member name="T:PaintDotNet.Effects.Gpu.PdnJuliaFractalEffect">
            <summary>
            A Direct2D effect that renders a Julia fractal.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnJuliaFractalEffect.Props.Size">
            <summary>
            The size of the Julia fractal, in pixels. This is normally set to the size of the output buffer.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnJuliaFractalEffect.Props.Offset">
            <summary>
            The rendering offset, in pixels, of the Julia fractal.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnJuliaFractalEffect.Props.Factor">
            <summary>
            The factor value when computing the fractal. The range is [1, 10]. The default value is 4.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnJuliaFractalEffect.Props.Zoom">
            <summary>
            The zoom level of the fractal. The default value is 1.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnJuliaFractalEffect.Props.Angle">
            <summary>
            The rotation, in degrees, of the fractal. The default value is 0.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnJuliaFractalEffect.Props.Quality">
            <summary>
            Specifies the quality of the output. The number of samples rendered for each output pixel will be equal
            to the square of the value. The range is 1 to 8, and the default is 2.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnJuliaFractalEffect.Props.AlphaMode">
            <summary>
            Specifies the alpha mode of the output. The default value is Premultiplied.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnMandelbrotFractalEffect.Props.Size">
            <summary>
            The size of the Mandelbrot fractal, in pixels. This is normally set to the size of the output buffer.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnMandelbrotFractalEffect.Props.Offset">
            <summary>
            The rendering offset, in pixels, of the Mandelbrot fractal.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnMandelbrotFractalEffect.Props.Factor">
            <summary>
            The factor value when computing the fractal. The range is [1, 10]. The default value is 1.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnMandelbrotFractalEffect.Props.Zoom">
            <summary>
            The zoom level of the fractal. The default value is 10.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnMandelbrotFractalEffect.Props.Angle">
            <summary>
            The rotation, in degrees, of the fractal. The default value is 0.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnMandelbrotFractalEffect.Props.Quality">
            <summary>
            Specifies the quality of the output. The number of samples rendered for each output pixel will be equal
            to the square of the value. The range is 1 to 8, and the default is 2.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnMandelbrotFractalEffect.Props.AlphaMode">
            <summary>
            Specifies the alpha mode of the output. The default value is Premultiplied.
            </summary>
        </member>
        <member name="T:PaintDotNet.Effects.Gpu.PdnMotionBlurEffect">
            <summary>
            A Direct2D effect that operates the same as Paint.NET's Motion Blur effect.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnMotionBlurEffect.Props.Angle">
            <summary>
            Specifies the angle, in radians, for the motion blur effect. The default is 0.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnMotionBlurEffect.Props.Distance">
            <summary>
            Specifies the distance for the motion blur effect. The actual distance will be the integer floor of the given value.<br/>
            The range is [1, 500]. The default value is 10.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnMotionBlurEffect.Props.Centered">
            <summary>
            Specifies whether the motion blur effect should be centered. The default is true.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnMotionBlurEffect.Props.EdgeMode">
            <summary>
            Specifies how sampling beyond the edge of the image should be performed. The default value is Clamp.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnMotionBlurEffect.Props.AlphaMode">
            <summary>
            Specifies the alpha mode for the input and output. The default value is Premultiplied.
            </summary>
        </member>
        <member name="T:PaintDotNet.Effects.Gpu.PdnPencilSketchEffect">
            <summary>
            A Direct2D effect that renders Paint.NET's Pencil Sketch effect.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnPencilSketchEffect.Props.PencilTipSize">
            <summary>
            The size of the pencil tip. The valid range is [1, 20]. The default is 2.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnPencilSketchEffect.Props.ColorRange">
            <summary>
            Specifies the color range. This is used to increase brightness and decrease contrast.<br/>
            The range is [-0.2, +0.2], which corresponds to the UI's range of [-20, +20]. The default value is 0.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnPencilSketchEffect.Props.AlphaMode">
            <summary>
            Specifies the alpha mode of the input and output. The default is Premultiplied.
            </summary>
        </member>
        <member name="T:PaintDotNet.Effects.Gpu.PdnPixelateEffect">
            <summary>
            A Direct2D effect that operates the same as Paint.NET's Pixelate effect.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnPixelateEffect.Props.CellSize">
            <summary>
            Specifies the cell size, in pixels, of pixelation. The range is [1, 256]. The default is 2.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnPixelateEffect.Props.ScaleDownInterpolationMode">
            <summary>
            Specifies the interpolation mode when scaling the image down. The default is MultisampleLinear.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnPixelateEffect.Props.ScaleUpInterpolationMode">
            <summary>
            Specifies the interpolation mode when scaling the image up. The default is NearestNeighbor.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnPixelateEffect.Props.AlphaMode">
            <summary>
            Specifies the alpha mode for the input and the output. The default is Premultiplied.
            </summary>
        </member>
        <member name="T:PaintDotNet.Effects.Gpu.PdnPolarInversionEffect">
            <summary>
            Provides Paint.NET's Polar Inversion effect as a <see cref="T:PaintDotNet.Direct2D1.DynamicEffect"/> that can be used
            for rendering with Direct2D.
            </summary>
            <remarks>
            <inheritdoc />
            </remarks>
        </member>
        <member name="M:PaintDotNet.Effects.Gpu.PdnPolarInversionEffect.#ctor(PaintDotNet.Direct2D1.IDeviceContext)">
            <summary>
            <inheritdoc />
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnPolarInversionEffect.Props.Scale">
            <summary>
            Gets or sets the scale of the polar inversion effect.<br/>
            If a clipping region is used (e.g. the active selection), this should be set to the
            the user's scaling choice multiplied by the ratio of the clipping region's diameter
            to the InputRect's diameter (e.g. userScale * min(clipRect.Width, clipRect.Height) /
            min(inputRect.Width, inputRect.Height)).<br/>
            The range for the user's scaling value is usually [-8, +8], but this property has no
            minimum or maximum.<br/>
            The default value is 1.0.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnPolarInversionEffect.Props.Center">
            <summary>
            Gets or sets the center point of the polar inversion effect.
            </summary>
        </member>
        <member name="T:PaintDotNet.Effects.Gpu.PdnRadialBlurEffect">
            <summary>
            Provides Paint.NET's Radial Blur effect as a <see cref="T:PaintDotNet.Direct2D1.DynamicEffect"/> that can be used
            for rendering with Direct2D.
            </summary>
            <remarks>
            <inheritdoc cref="T:PaintDotNet.Direct2D1.DynamicImage" />
            </remarks>
        </member>
        <member name="T:PaintDotNet.Effects.Gpu.PdnReliefEffect">
            <summary>
            A Direct2D effect that operates the same as Paint.NET's Relief effect.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnReliefEffect.Props.Angle">
            <summary>
            The angle, in degrees, of the relief effect. The default is 45.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnReliefEffect.Props.AlphaMode">
            <summary>
            Specifies the alpha mode for the input and output. The default value is Premultiplied.
            </summary>
        </member>
        <member name="T:PaintDotNet.Effects.Gpu.PdnRotateZoomEffect">
            <summary>
            Provides Paint.NET's Rotate/Zoom effect as a <see cref="T:PaintDotNet.Direct2D1.DynamicEffect"/> that can be used
            for rendering with Direct2D.
            </summary>
            <remarks>
            <inheritdoc/>
            </remarks>
        </member>
        <member name="M:PaintDotNet.Effects.Gpu.PdnRotateZoomEffect.#ctor(PaintDotNet.Direct2D1.IDeviceContext)">
            <summary>
            <inheritdoc />
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnRotateZoomEffect.Props.RollAngle">
            <summary>
            Specifies the angle of the transform. The range is [-180, +180]. The default is 0.
            </summary>
            <remarks>This corresponds to the X value when using the <see cref="P:PaintDotNet.Effects.Gpu.PdnRotateZoomEffect.Props.Roll"/> property.</remarks>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnRotateZoomEffect.Props.RollDirection">
            <summary>
            Specifies the direction of the transform. The range is [-180, +180]. The default is 0.
            </summary>
            <remarks>This corresponds to the Y value when using the <see cref="P:PaintDotNet.Effects.Gpu.PdnRotateZoomEffect.Props.Roll"/> property.</remarks>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnRotateZoomEffect.Props.RollAmount">
            <summary>
            Specifies the amount of the transform. The range is [0, 90]. The default is 0.
            </summary>
            <remarks>This corresponds to the Z value when using the <see cref="P:PaintDotNet.Effects.Gpu.PdnRotateZoomEffect.Props.Roll"/> property.</remarks>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnRotateZoomEffect.Props.Roll">
            <summary>
            Specifies all of the roll parameters. This is a convenient way to get or set RollAngle (X),
            RollDirection (Y), and RollAmount (Z) at the same time.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnRotateZoomEffect.Props.Offset">
            <summary>
            Specifies the translation offset of the transform in normalized coordinates.<br/>
            The range is [(-10,-10), (+10, +10)]. The default is (0, 0).
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnRotateZoomEffect.Props.Zoom">
            <summary>
            Specifies the zoom level. The valid range is [0.06, 16.0]. The default is 1.0.
            </summary>
        </member>
        <member name="T:PaintDotNet.Effects.Gpu.PdnSoftenPortraitEffect">
            <summary>
            A Direct2D effect that operates the same as Paint.NET's built-in Soften Portrait effect.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnSoftenPortraitEffect.Props.Softness">
            <summary>
            Specifies how much to soften the image. The range of this value is 0 to 10, and the default value is 5.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnSoftenPortraitEffect.Props.Lighting">
            <summary>
            Specifies how much to adjust the lighting of the image.<br/>
            The range of this value is [-0.2, +0.2], which corresponds to the UI's range of [-20, +20].<br/>
            The default value is 0.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnSoftenPortraitEffect.Props.Warmth">
            <summary>
            Specifies how much to adjust the warmth of the image.<br/>
            The range of this value is [0, 0.2], which corresponds to the UI's range of [0, +20].<br/>
            The default value is 0.1.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnSoftenPortraitEffect.Props.AlphaMode">
            <summary>
            Specifies the alpha mode of the input and the output.<br/>
            The default value is <see cref="F:PaintDotNet.Effects.Gpu.PdnSoftenPortraitAlphaMode.Premultiplied"/>.
            </summary>
        </member>
        <member name="T:PaintDotNet.Effects.Gpu.PdnTileReflectionEffect">
            <summary>
            Provides Paint.NET's Tile Reflection effect as a <see cref="T:PaintDotNet.Direct2D1.DynamicEffect"/> that can be used
            for rendering with Direct2D.
            </summary>
            <remarks>
            <inheritdoc/>
            </remarks>
        </member>
        <member name="M:PaintDotNet.Effects.Gpu.PdnTileReflectionEffect.#ctor(PaintDotNet.Direct2D1.IDeviceContext)">
            <summary>
            <inheritdoc />
            </summary>
        </member>
        <member name="T:PaintDotNet.Effects.Gpu.PdnTwistEffect">
            <summary>
            Provides Paint.NET's Twist effect as a <see cref="T:PaintDotNet.Direct2D1.DynamicEffect"/> that can be used
            for rendering with Direct2D.
            </summary>
            <remarks>
            <inheritdoc />
            </remarks>
        </member>
        <member name="M:PaintDotNet.Effects.Gpu.PdnTwistEffect.#ctor(PaintDotNet.Direct2D1.IDeviceContext)">
            <summary>
            <inheritdoc />
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnTwistEffect.Props.Amount">
            <summary>
            The amount of twisting to perform.<br/>
            The range is [-2, +2], which corresponds to the UI's range of [-200, +200].<br/>
            The default value is 0.3.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnTwistEffect.Props.Scale">
            <summary>
            The scale of the twist effect. This is usually set to a user-defined scaling value (with a
            range of e.g. [0.01, 2.0]) multiplied by the ratio of the clipping regions's diameter (the minimum of
            its width and height) to the InputRect's diameter (that is: userScale * min(clipRect.Width, clipRect.Height) /
            min(inputRect.Width, inputRect.Height)). If the clipping and input rects are the same (e.g. no
            active selection), then there's no need to multiply by that ratio.<br/> 
            The range is [float.Epsilon, float.MaxValue], and the default is 1.0.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnTwistEffect.Props.Center">
            <summary>
            The center point of the twist effect.
            </summary>
        </member>
        <member name="T:PaintDotNet.Effects.Gpu.PdnVignetteEffect">
            <summary>
            A Direct2D effect that operates the same as Paint.NET's built-in Vignette effect.
            </summary>
            <remarks>
            Note that this is not the same as <see cref="T:PaintDotNet.Direct2D1.Effects.VignetteEffect"/>, which is Direct2D's
            built-in <a href="https://docs.microsoft.com/en-us/windows/win32/direct2d/vignette-effect">Vignette effect</a>.
            </remarks>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnVignetteEffect.Props.Offset">
            <summary>
            The offset of the vignette from the center. This is specified in coordinates that are
            normalized to half of the image coordinate space.<br/>
            [0, 0] draws the vignette from the center of the image, while [-1, -1] draws the vignette
            between the top left of the image and the center, and [+1, +1] draws the between the center
            and the bottom right of the image.<br/>
            The range of this property is [-2, -2] to [+2, +2]. The default value is [0, 0].
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnVignetteEffect.Props.Strength">
            <summary>
            Specifies how strong the vignette effect is. The range is 0 to 1, and the default is 1.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnVignetteEffect.Props.Radius">
            <summary>
            Specifies the normalized ratio of the vignette's radius. The range is 0.1 to 4.0, and the
            default is 0.5.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnVignetteEffect.Props.AlphaMode">
            <summary>
            Specifies the alpha mode for the effect's input and output. The default value is <see cref="F:PaintDotNet.Effects.Gpu.PdnVignetteAlphaMode.Premultiplied"/>.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnVignetteEffect.Props.InputGamma">
            <summary>
            Indicates the gamma of the input image, and for the output. The effect works in linear gamma space, so if the input image is
            known to be linear, the <see cref="F:PaintDotNet.Effects.Gpu.PdnVignetteInputGamma.Linear" /> value should be used to prevent sRGB to linear conversions
            from being performed on the input, and linear to sRGB conversions being performed for the output.<br/>
            The default value is <see cref="F:PaintDotNet.Effects.Gpu.PdnVignetteInputGamma.Srgb"/>.
            </summary>
        </member>
        <member name="F:PaintDotNet.Effects.Gpu.PdnVignetteInputGamma.Linear">
            <summary>
            <inheritdoc cref="F:PaintDotNet.Direct2D1.HighlightsAndShadowsInputGamma.Linear" />
            </summary>
        </member>
        <member name="F:PaintDotNet.Effects.Gpu.PdnVignetteInputGamma.Srgb">
            <summary>
            <inheritdoc cref="F:PaintDotNet.Direct2D1.HighlightsAndShadowsInputGamma.Srgb" />
            </summary>
        </member>
        <member name="T:PaintDotNet.Effects.Gpu.PdnZoomBlurEffect">
            <summary>
            Provides Paint.NET's Zoom Blur effect as a <see cref="T:PaintDotNet.Direct2D1.DynamicEffect"/> that can be used
            for rendering with Direct2D.
            </summary>
            <remarks>
            <inheritdoc cref="T:PaintDotNet.Direct2D1.DynamicImage" />
            </remarks>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnZoomBlurEffect.Props.Center">
            <summary>
            Gets or sets the center of the zoom blur effect.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnZoomBlurEffect.Props.Scale">
            <summary>
            Gets or sets the amount of zoom (scaling) to perform. The range is [0.5, 2], and the default is 1.05.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnZoomBlurEffect.Props.AlphaExponent">
            <summary>
            Specifies the exponent used for alpha channel dropoff. Higher values cause a faster dropoff in the
            alpha for samples with respect to the distance from the sampled position. This results in the image
            being more focused towards the <see cref="P:PaintDotNet.Effects.Gpu.PdnZoomBlurEffect.Props.Center"/> point.<br/>
            The range is [1, 4]. The default value is 2.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnZoomBlurEffect.Props.Quality">
            <summary>
            Gets or sets the quality of the effect rendering. The minimum value is 1, and the default is 2.<br/>
            This is multiplied by the SampleCountPerQuality property to determine the number of rendering samples.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnZoomBlurEffect.Props.BorderMode">
            <summary>
            Gets or sets the border mode, which determines how samples outside the bounds of the input image
            are calculated.<br/>
            BorderMode.Hard will clamp the borders of the input image.<br/>
            BorderMode.Soft will cause pixels outside the image to be sampled as transparent black.<br/>
            The default is BorderMode.Hard.
            </summary>
        </member>
        <member name="P:PaintDotNet.Effects.Gpu.PdnZoomBlurEffect.Props.AlphaMode">
            <summary>
            Gets or sets the alpha mode for the input and output.<br/>
            The default value is Premultiplied.
            </summary>
        </member>
    </members>
</doc>

Youez - 2016 - github.com/yon3zu
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