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Current File : /Program Files/Microsoft VS Code/ce099c1ed2/resources/app/node_modules/opentype.js/src/glyph.js
// The Glyph object

import check from './check';
import draw from './draw';
import Path from './path';
import glyf from './tables/glyf';

function getPathDefinition(glyph, path) {
    let _path = path || new Path();
    return {
        configurable: true,

        get: function() {
            if (typeof _path === 'function') {
                _path = _path();
            }

            return _path;
        },

        set: function(p) {
            _path = p;
        }
    };
}
/**
 * @typedef GlyphOptions
 * @type Object
 * @property {string} [name] - The glyph name
 * @property {number} [unicode]
 * @property {Array} [unicodes]
 * @property {number} [xMin]
 * @property {number} [yMin]
 * @property {number} [xMax]
 * @property {number} [yMax]
 * @property {number} [advanceWidth]
 */

// A Glyph is an individual mark that often corresponds to a character.
// Some glyphs, such as ligatures, are a combination of many characters.
// Glyphs are the basic building blocks of a font.
//
// The `Glyph` class contains utility methods for drawing the path and its points.
/**
 * @exports opentype.Glyph
 * @class
 * @param {GlyphOptions}
 * @constructor
 */
function Glyph(options) {
    // By putting all the code on a prototype function (which is only declared once)
    // we reduce the memory requirements for larger fonts by some 2%
    this.bindConstructorValues(options);
}

/**
 * @param  {GlyphOptions}
 */
Glyph.prototype.bindConstructorValues = function(options) {
    this.index = options.index || 0;

    // These three values cannot be deferred for memory optimization:
    this.name = options.name || null;
    this.unicode = options.unicode || undefined;
    this.unicodes = options.unicodes || options.unicode !== undefined ? [options.unicode] : [];

    // But by binding these values only when necessary, we reduce can
    // the memory requirements by almost 3% for larger fonts.
    if (options.xMin) {
        this.xMin = options.xMin;
    }

    if (options.yMin) {
        this.yMin = options.yMin;
    }

    if (options.xMax) {
        this.xMax = options.xMax;
    }

    if (options.yMax) {
        this.yMax = options.yMax;
    }

    if (options.advanceWidth) {
        this.advanceWidth = options.advanceWidth;
    }

    // The path for a glyph is the most memory intensive, and is bound as a value
    // with a getter/setter to ensure we actually do path parsing only once the
    // path is actually needed by anything.
    Object.defineProperty(this, 'path', getPathDefinition(this, options.path));
};

/**
 * @param {number}
 */
Glyph.prototype.addUnicode = function(unicode) {
    if (this.unicodes.length === 0) {
        this.unicode = unicode;
    }

    this.unicodes.push(unicode);
};

/**
 * Calculate the minimum bounding box for this glyph.
 * @return {opentype.BoundingBox}
 */
Glyph.prototype.getBoundingBox = function() {
    return this.path.getBoundingBox();
};

/**
 * Convert the glyph to a Path we can draw on a drawing context.
 * @param  {number} [x=0] - Horizontal position of the beginning of the text.
 * @param  {number} [y=0] - Vertical position of the *baseline* of the text.
 * @param  {number} [fontSize=72] - Font size in pixels. We scale the glyph units by `1 / unitsPerEm * fontSize`.
 * @param  {Object=} options - xScale, yScale to stretch the glyph.
 * @param  {opentype.Font} if hinting is to be used, the font
 * @return {opentype.Path}
 */
Glyph.prototype.getPath = function(x, y, fontSize, options, font) {
    x = x !== undefined ? x : 0;
    y = y !== undefined ? y : 0;
    fontSize = fontSize !== undefined ? fontSize : 72;
    let commands;
    let hPoints;
    if (!options) options = { };
    let xScale = options.xScale;
    let yScale = options.yScale;

    if (options.hinting && font && font.hinting) {
        // in case of hinting, the hinting engine takes care
        // of scaling the points (not the path) before hinting.
        hPoints = this.path && font.hinting.exec(this, fontSize);
        // in case the hinting engine failed hPoints is undefined
        // and thus reverts to plain rending
    }

    if (hPoints) {
        commands = glyf.getPath(hPoints).commands;
        x = Math.round(x);
        y = Math.round(y);
        // TODO in case of hinting xyScaling is not yet supported
        xScale = yScale = 1;
    } else {
        commands = this.path.commands;
        const scale = 1 / this.path.unitsPerEm * fontSize;
        if (xScale === undefined) xScale = scale;
        if (yScale === undefined) yScale = scale;
    }

    const p = new Path();
    for (let i = 0; i < commands.length; i += 1) {
        const cmd = commands[i];
        if (cmd.type === 'M') {
            p.moveTo(x + (cmd.x * xScale), y + (-cmd.y * yScale));
        } else if (cmd.type === 'L') {
            p.lineTo(x + (cmd.x * xScale), y + (-cmd.y * yScale));
        } else if (cmd.type === 'Q') {
            p.quadraticCurveTo(x + (cmd.x1 * xScale), y + (-cmd.y1 * yScale),
                               x + (cmd.x * xScale), y + (-cmd.y * yScale));
        } else if (cmd.type === 'C') {
            p.curveTo(x + (cmd.x1 * xScale), y + (-cmd.y1 * yScale),
                      x + (cmd.x2 * xScale), y + (-cmd.y2 * yScale),
                      x + (cmd.x * xScale), y + (-cmd.y * yScale));
        } else if (cmd.type === 'Z') {
            p.closePath();
        }
    }

    return p;
};

/**
 * Split the glyph into contours.
 * This function is here for backwards compatibility, and to
 * provide raw access to the TrueType glyph outlines.
 * @return {Array}
 */
Glyph.prototype.getContours = function() {
    if (this.points === undefined) {
        return [];
    }

    const contours = [];
    let currentContour = [];
    for (let i = 0; i < this.points.length; i += 1) {
        const pt = this.points[i];
        currentContour.push(pt);
        if (pt.lastPointOfContour) {
            contours.push(currentContour);
            currentContour = [];
        }
    }

    check.argument(currentContour.length === 0, 'There are still points left in the current contour.');
    return contours;
};

/**
 * Calculate the xMin/yMin/xMax/yMax/lsb/rsb for a Glyph.
 * @return {Object}
 */
Glyph.prototype.getMetrics = function() {
    const commands = this.path.commands;
    const xCoords = [];
    const yCoords = [];
    for (let i = 0; i < commands.length; i += 1) {
        const cmd = commands[i];
        if (cmd.type !== 'Z') {
            xCoords.push(cmd.x);
            yCoords.push(cmd.y);
        }

        if (cmd.type === 'Q' || cmd.type === 'C') {
            xCoords.push(cmd.x1);
            yCoords.push(cmd.y1);
        }

        if (cmd.type === 'C') {
            xCoords.push(cmd.x2);
            yCoords.push(cmd.y2);
        }
    }

    const metrics = {
        xMin: Math.min.apply(null, xCoords),
        yMin: Math.min.apply(null, yCoords),
        xMax: Math.max.apply(null, xCoords),
        yMax: Math.max.apply(null, yCoords),
        leftSideBearing: this.leftSideBearing
    };

    if (!isFinite(metrics.xMin)) {
        metrics.xMin = 0;
    }

    if (!isFinite(metrics.xMax)) {
        metrics.xMax = this.advanceWidth;
    }

    if (!isFinite(metrics.yMin)) {
        metrics.yMin = 0;
    }

    if (!isFinite(metrics.yMax)) {
        metrics.yMax = 0;
    }

    metrics.rightSideBearing = this.advanceWidth - metrics.leftSideBearing - (metrics.xMax - metrics.xMin);
    return metrics;
};

/**
 * Draw the glyph on the given context.
 * @param  {CanvasRenderingContext2D} ctx - A 2D drawing context, like Canvas.
 * @param  {number} [x=0] - Horizontal position of the beginning of the text.
 * @param  {number} [y=0] - Vertical position of the *baseline* of the text.
 * @param  {number} [fontSize=72] - Font size in pixels. We scale the glyph units by `1 / unitsPerEm * fontSize`.
 * @param  {Object=} options - xScale, yScale to stretch the glyph.
 */
Glyph.prototype.draw = function(ctx, x, y, fontSize, options) {
    this.getPath(x, y, fontSize, options).draw(ctx);
};

/**
 * Draw the points of the glyph.
 * On-curve points will be drawn in blue, off-curve points will be drawn in red.
 * @param  {CanvasRenderingContext2D} ctx - A 2D drawing context, like Canvas.
 * @param  {number} [x=0] - Horizontal position of the beginning of the text.
 * @param  {number} [y=0] - Vertical position of the *baseline* of the text.
 * @param  {number} [fontSize=72] - Font size in pixels. We scale the glyph units by `1 / unitsPerEm * fontSize`.
 */
Glyph.prototype.drawPoints = function(ctx, x, y, fontSize) {
    function drawCircles(l, x, y, scale) {
        const PI_SQ = Math.PI * 2;
        ctx.beginPath();
        for (let j = 0; j < l.length; j += 1) {
            ctx.moveTo(x + (l[j].x * scale), y + (l[j].y * scale));
            ctx.arc(x + (l[j].x * scale), y + (l[j].y * scale), 2, 0, PI_SQ, false);
        }

        ctx.closePath();
        ctx.fill();
    }

    x = x !== undefined ? x : 0;
    y = y !== undefined ? y : 0;
    fontSize = fontSize !== undefined ? fontSize : 24;
    const scale = 1 / this.path.unitsPerEm * fontSize;

    const blueCircles = [];
    const redCircles = [];
    const path = this.path;
    for (let i = 0; i < path.commands.length; i += 1) {
        const cmd = path.commands[i];
        if (cmd.x !== undefined) {
            blueCircles.push({x: cmd.x, y: -cmd.y});
        }

        if (cmd.x1 !== undefined) {
            redCircles.push({x: cmd.x1, y: -cmd.y1});
        }

        if (cmd.x2 !== undefined) {
            redCircles.push({x: cmd.x2, y: -cmd.y2});
        }
    }

    ctx.fillStyle = 'blue';
    drawCircles(blueCircles, x, y, scale);
    ctx.fillStyle = 'red';
    drawCircles(redCircles, x, y, scale);
};

/**
 * Draw lines indicating important font measurements.
 * Black lines indicate the origin of the coordinate system (point 0,0).
 * Blue lines indicate the glyph bounding box.
 * Green line indicates the advance width of the glyph.
 * @param  {CanvasRenderingContext2D} ctx - A 2D drawing context, like Canvas.
 * @param  {number} [x=0] - Horizontal position of the beginning of the text.
 * @param  {number} [y=0] - Vertical position of the *baseline* of the text.
 * @param  {number} [fontSize=72] - Font size in pixels. We scale the glyph units by `1 / unitsPerEm * fontSize`.
 */
Glyph.prototype.drawMetrics = function(ctx, x, y, fontSize) {
    let scale;
    x = x !== undefined ? x : 0;
    y = y !== undefined ? y : 0;
    fontSize = fontSize !== undefined ? fontSize : 24;
    scale = 1 / this.path.unitsPerEm * fontSize;
    ctx.lineWidth = 1;

    // Draw the origin
    ctx.strokeStyle = 'black';
    draw.line(ctx, x, -10000, x, 10000);
    draw.line(ctx, -10000, y, 10000, y);

    // This code is here due to memory optimization: by not using
    // defaults in the constructor, we save a notable amount of memory.
    const xMin = this.xMin || 0;
    let yMin = this.yMin || 0;
    const xMax = this.xMax || 0;
    let yMax = this.yMax || 0;
    const advanceWidth = this.advanceWidth || 0;

    // Draw the glyph box
    ctx.strokeStyle = 'blue';
    draw.line(ctx, x + (xMin * scale), -10000, x + (xMin * scale), 10000);
    draw.line(ctx, x + (xMax * scale), -10000, x + (xMax * scale), 10000);
    draw.line(ctx, -10000, y + (-yMin * scale), 10000, y + (-yMin * scale));
    draw.line(ctx, -10000, y + (-yMax * scale), 10000, y + (-yMax * scale));

    // Draw the advance width
    ctx.strokeStyle = 'green';
    draw.line(ctx, x + (advanceWidth * scale), -10000, x + (advanceWidth * scale), 10000);
};

export default Glyph;

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