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// Copyright (C) Microsoft Corporation. All rights reserved.
#pragma once
#pragma region App, Games, or System family
#include <winapifamily.h>
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
EXTERN_C_START
#pragma warning(push)
#pragma warning(default:4820) // warn if the compiler inserted padding
typedef struct _NDIS_OBJECT_HEADER
{
UCHAR
Type;
UCHAR
Revision;
USHORT
Size;
} NDIS_OBJECT_HEADER, *PNDIS_OBJECT_HEADER;
#ifdef C_ASSERT
C_ASSERT(sizeof(NDIS_OBJECT_HEADER) == 4);
#endif
#pragma warning(pop)
EXTERN_C_END
#define NDIS_OBJECT_REVISION_1 1
#endif // WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_SYSTEM | WINAPI_PARTITION_GAMES)
#pragma endregion