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<?xml version="1.0"?>
<doc>
<assembly>
<name>PaintDotNet.PropertySystem</name>
</assembly>
<members>
<member name="T:PaintDotNet.Pair`2">
<summary>
A struct containing two elements.
</summary>
<remarks>
It is recommended that you use the family of .NET's built-in <see cref="T:System.ValueTuple"/> structs,
along with C#'s anonymous tuple syntax instead of this struct.<br/>
<br/>
This struct is only used by the PropertySystem's <see cref="T:PaintDotNet.PropertySystem.DoubleVectorProperty"/>, and even
that is no longer necessary since it can now work directly with <see cref="T:PaintDotNet.Rendering.Vector2Double"/>.
</remarks>
</member>
<member name="T:PaintDotNet.PropertySystem.LinkValuesBasedOnBooleanRule`2">
<summary>
Defines a rule that forces the values of multiple properties to be equal when the value of
another property is true (or false, if you choose). This is commonly used to implement a
checkbox that just says "Linked".
</summary>
</member>
<member name="M:PaintDotNet.PropertySystem.PropertyCollection.#ctor">
<summary>
Creates an empty <see cref="T:PaintDotNet.PropertySystem.PropertyCollection"/>.
</summary>
</member>
<member name="M:PaintDotNet.PropertySystem.PropertyCollection.#ctor(System.Collections.Generic.IEnumerable{PaintDotNet.PropertySystem.Property})">
<summary>
Creates a <see cref="T:PaintDotNet.PropertySystem.PropertyCollection"/> populated with the given list of properties.
</summary>
</member>
<member name="M:PaintDotNet.PropertySystem.PropertyCollection.#ctor(System.Collections.Generic.IEnumerable{PaintDotNet.PropertySystem.Property},System.Collections.Generic.IEnumerable{PaintDotNet.PropertySystem.PropertyCollectionRule})">
<summary>
Creates a <see cref="T:PaintDotNet.PropertySystem.PropertyCollection"/> populated with the given lists of properties and rules.
</summary>
</member>
<member name="T:PaintDotNet.PropertySystem.ReadOnlyBoundToBooleanRule">
<summary>
Defines a rule that binds the ReadOnly flag of property A to the value of boolean property B.
A and B must be different properties.
</summary>
</member>
<member name="T:PaintDotNet.PropertySystem.ReadOnlyBoundToValueRule`2">
<summary>
Defines a rule between two properties, Target and Source. When the Source property is equal to any of the given values,
Target will be set to read-only, otherwise it will be set as writable.<br/>
If inverse is specified, then this is changed to: when the Source property is equal to any of the given values, Target
will be set to writable, otherwise it will be set to read-only.
</summary>
</member>
<member name="T:PaintDotNet.PropertySystem.SetTargetWhenSourceEqualsAnyValueRule">
<summary>
Defines a rule between two properties, Target and Source. When Source is equal to any of the given source values, Target
will be set to the target value.<br/>
If inverse is specified, then this is changed to: when Source is equal to none of the given source values, Target will
be set to the target value.
</summary>
</member>
<member name="T:PaintDotNet.PropertySystem.SoftMutuallyBoundMinMaxRule`2">
<summary>
Defines a rule for two properties, A and B, such that A will always be less than or equal to B,
and B will always be greater than or equal to A. If A is set to a new value that is greater than B,
then B will be set equal to A. If B is set to a new value that is less than A, then A will be set
equal to B.
</summary>
</member>
<member name="F:PaintDotNet.PropertySystem.ValueValidationFailureResult.Ignore">
<summary>
If an invalid value is set through a property's Value property, then it will be ignored
and the current value will be retained. A ValueChanged event will then be raised with
the property's retained value.
</summary>
</member>
<member name="F:PaintDotNet.PropertySystem.ValueValidationFailureResult.Clamp">
<summary>
If an invalid value is set through a property's Value property, then it will either be
clamped to within the valid range of the property, or it will be ignored. Clamping
behavior is property value type specific; for example, an integer will be clamped to
a certain range, whereas a string will be truncated past a certain length.
If the invalid value cannot be clamped, then the property's Value will not change.
A ValueChanged event will then be raised with the property's value, regardless of
whether the value was changed or not.
</summary>
</member>
<member name="F:PaintDotNet.PropertySystem.ValueValidationFailureResult.ThrowException">
<summary>
If an invalid value is set through a property's Value property, then an exception will
be raised.
</summary>
</member>
</members>
</doc>